Oooooookaaaaaaaaaay, it seems that Part One wasn’t very interesting as nobody commented on it and not many people even read it. I personally think that the way C# manages garbage is fascinating and immensely clever. Perhaps I’m the only one!
So I was going to go into a similar level of detail for much more garbage-related stuff, and spread it out across three or four posts; but that seems a bit pointless given the previous response, a lot of effort for not much gain. I could instead write about it at a very high level, but you can find better resources elsewhere. Sorry… bit of a let-down this post. I’ll try to make up for it with the next one.
I’m planning to get what Pandemonium (such as it is so far) running on XNA 3.0 over the next few days, hopefully I’ll be able to write a bit about that. I’m looking forward to getting some actual gameplay up and running, not just the basic systems, which I intend to show as I go. I have a few other topic ideas too. Of course, if there’s anything you’d like me to cover, say the word. Check out the kind of things I’ve written about so far to see the kind of level I’m writing at (and for).
Back to normal good service soon…